http://godot-doc-en-espanol.readthedocs.io/es/latest/tutorials/asset_pipeline/importing_fonts.html WebI had the same problem. Some TTF fonts look weird at certain size, and really good at other size. This is a mistery to me, but the dynamic font I used, looks sharp and well at 14 points, but horrible at 16. I tried enabling and disabling the filter options and almost every available property. Only changing the font size was the solution.
RichTextLabel — Godot Engine (stable) documentation in English
WebMar 17, 2016 · a. set a light with texture (same as box but White) Sprite (Box) - LightOccluder2D. - Light2D (shadow disable, texture same as box in White color) b. set on sprite a CanvasItem/Material and set shading Mode to unshaded. answered Mar 20, 2016 by puppetmaster- (695 points) ask related question. WebNov 30, 2024 · 1 Answer. +2 votes. The way I've fixed this issue is by stepping the alpha value at a certain threshold. Which means that transparent pixels will be either completely opaque or completely … islating t in vit equation
Dev snapshot: Godot 3.6 beta 1
WebBase class for fonts and font variations. Font is the abstract base class for font, so it shouldn't be used directly. Other types of fonts inherit from it. float draw_char ( RID … WebApr 14, 2024 · 1 Answer. 0 votes. A Label node has shadow_offset_x, shadow_offset_y, and shadow_as_outline attributes that can be set from the inspector or in a custom … WebNov 30, 2024 · How to make a Solid-Color (No Shadow) Text outline? +2 votes. I am trying to outline a certain piece of text with a single specific color. This is for a game that has a restricted color pallete. I have a Label with … is latin harder than french